Overview
Hardware supporting basic procedural shading is no longer just a
reality. It is increasingly common. In this course, representatives of
most of the current players in this young field present practical
comparisons of their latest hardware products and application
interfaces.
Prerequisites
Working knowledge of a modern real-time graphics API like
OpenGL or DirectX and familiarity with the concepts of procedural
shading.
Topics
Practical comparisons of procedural shading interfaces and
capabilities of most current hardware. Rendering hardware,
procedural shading extensions, multi-pass rendering, and new
graphics APIs.
Course #17 Notes (PDF, 8.3MB) |