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#17: State of the Art in Hardware Shading

Organizer
Marc Olano (SGI)

Lecturers
Chas Boyd (Microsoft Corporation)
Michael McCool (University of Waterloo)
Bill Mark (NVIDIA Corporation)
Jason L. Mitchell (ATI Research)
Marc Olano (SGI)
Randi Rost (3Dlabs, Inc.)

Overview
Hardware supporting basic procedural shading is no longer just a reality. It is increasingly common. In this course, representatives of most of the current players in this young field present practical comparisons of their latest hardware products and application interfaces.

Prerequisites
Working knowledge of a modern real-time graphics API like OpenGL or DirectX and familiarity with the concepts of procedural shading.

Topics
Practical comparisons of procedural shading interfaces and capabilities of most current hardware. Rendering hardware, procedural shading extensions, multi-pass rendering, and new graphics APIs.

Course #17 Notes (PDF, 8.3MB)